Nice Choice! Mobile Sustainability App

Role

  • Product Designer

  • Solo, Monash University project

Timeline

  • 12 weeks

Target users

  • University students aged 18–30

Summary

The Nice Choice! app is a mobile sustainability guide for university students aged 18—30.

The app reduces the time and difficulty required to make informed, sustainable consumption choices.

Objective

Create an online sustainability guide that centralises information and reduces the lack of clarity around what consumption choices are most sustainable.


Project phases

Discovery & Research

→

Ideation

→

Design & Testing


Discovery & Research

Objectives in this phase

  • Understand broader context of sustainability through research

  • Uncover and document personal assumptions and mental models related to sustainability and sustainable behaviours through mindmapping

  • Clarify task domains to focus on and define project scope

  • Conduct user research with target users to uncover attitudes and behaviours related to sustainability and understand mental models

  • Analyse user data to find common patterns

  • Distil insights into digestible insights, including User Personas, that capture different users’ goals, pain points and needs

  • Validate assumptions based on user data

Activities involved

  • Secondary research

  • Mindmapping

  • 5 W’s & H

  • Generating and defining task domains

  • User interviews

  • Data analysis (qualitative research)

  • Affinity mapping

  • Task domain analyses

  • User Personas

  • Reflection

The problem

Broadly:

Sustainability is a critical global issue

·Sustainability has become a critical global issue to address— human impact on the world needs to be examined and altered so the environment is liveable for future people, flora and fauna.

On an individual level:

It’s unclear what consumer choices are more sustainable

  • Information about sustainable consumption choices is decentralised

  • Product labelling relating to sustainability is unclear or absent

Finding out takes time and effort

  • Consumers need to do their own research from a variety of sources

  • This takes time and effort

  • Comparing and remembering which options are more sustainable is a high cognitive load

→

How might we…

Reduce the barriers of time and energy involved in making more sustainable consumer choices?

Ideation → design phase

Objectives

  • Narrow the scope of the app; choose three key task domains to focus on, which target sustainable behaviours

  • Visualise and analyse task domains

  • Conduct further research about how users categorise different products

  • Conduct mapping to better understand problem and opportunity areas within an experience

  • Generate and evaluate app feature ideas

  • Create distinct UI styles and determine approach through preference tests

  • Create functional, hi-fidelity prototypes

  • Improve prototypes based on insights from concept testing and usability tests

Artifacts

  • Experience maps

  • Task domain analyses

  • Problem statements, derived through research

  • How Might We…

  • User stories

  • Storyboards

  • Style tiles

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